Andrea AlicinoGame Developer

Building gameplay systems and tools with Unity in production, and Unreal Engine 5 in active development. Growing focus on gameplay & AI behavior systems.

Projects

Development work and AAA QA & localization experience, side by side — the badge on each card tells you which is which.

DeveloperOn eShop

Parallel

Polymad · 2018

Co-op puzzle-platformer where two characters move in perfect sync across a neon, physics-driven world — over 30 levels of platforms, traps and timing-based challenges.

My role: Movement/control mechanics for the two synced characters, puzzle physics (moving platforms, traps).

  • Unity
  • C#
  • Physics
  • Co-op gameplay
DeveloperDelisted

TITANS: Dawn of Tribes

Event Horizon Studios · 2017

Multiplayer open-world survival game built in Unity — hunting, crafting, tribal warfare in a persistent online world.

My role: Backend & persistence — MongoDB-based data persistence, FMOD audio integration, extensive gameplay bugfixing.

  • Unity
  • C#
  • MongoDB
  • FMOD
  • Multiplayer/Netcode
DeveloperPrivate — not distributable

Ethos

MG3 srl

Gamified Unity quiz app for public-sector training; completing levels unlocks a final certification.

My role: End-to-end development, delivered as a security-certified public sector product.

  • Unity
  • C#
  • UI/UX
  • Security-certified delivery
QA & Localization — not a dev credit

AAA QA & Localization

WB Games / Side

Italian LQA Tester at WB Games / Side — hands-on exposure to AAA certification pipelines and console workflows (PS5, Xbox Series X/S, Switch, mobile), testing gameplay, UI and localization.

My role: QA & localization — not a development credit.

  • Mortal Kombat 1
  • Hogwarts Legacy
  • Harry Potter: Quidditch Champions
  • MultiVersus
  • LEGO Batman: Legacy of the Dark Knight
  • Game of Thrones: Dragonfire
  • LQA
  • Certification
  • Console workflows

Resume

7+ years building games — Unity in production, Unreal Engine 5 in active development, and a growing focus on gameplay & AI behavior systems, plus hands-on QA/localization exposure to AAA console pipelines. Grab the full picture in the version you prefer:

Latest writing

Notes on game development, pulled live from my Medium feed.

Contact

Got something to build — a game feature, a prototype, or a web project? Let's talk.

andrea.alicino@gmail.com