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Unreal Engine 5 projects

After working as a tester for two triple-A projects I decided it was time to switch to Unreal Engine. 

So next I will be uploading some prototypes and a new project I am working on.

Some of the work is already on my Github profile. 

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Control Room

This is a project I made to test and experiment, Unity’s rendering pipelines, I made this environment by leveraging Filebase material, thanks to the GamdevHQ team.

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Doors

Doors is a prototype made with the Born Frustrated team still under development. 

The game’s goal is to solve puzzles to escape from an office that produces high-tech doors that generate portals communicating with each other. But they are not simple doors and are not limited to just acting as portals. 

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TITANS: Dawn of Tribes

TITANS: Dawn of Tribes is a multiplayer open-world survival game set in a primal world dominated by ancestral gods. Answer the call of your tribe by hunting, gathering and crafting. Build your village, battle for territory, steal the very essence of the gods and bring forth the Age of Man.

 
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Parallel

Parallel is a stylish neon puzzle platformer where you control two characters at the same time. You will need dexterity, planning, and timing, to guide the two luminous squares efficiently. Split your brain in half to make it to the end of the level!

CO-OP MODE
Parallel is also about friendship and synergy. Have a friend join in, and cooperate to get through the hardest levels.

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Ethos

Ethos is a WebGL game made for Dasein s.r.l specifically for their online training platform FormazionePA

The game has an educational purpose for public administration employees. Moving through the office, the player must answer a series of questions about work ethics in Italy. Upon completion of the two playable levels on their e-learning platform using Scorm to keep track of progress it is possible to obtain a recognized certificate.  

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Family ZOO

Family ZOO mini project made with the guys from GameDevHQ during my apprenticeship. 

It is an application for navigating and getting information inside a theme park. 

Using Scritpable Objects making this project was very easy. 

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The Blackness from the Stars

The lighthouse must eat, or the light will fade away. Then the darkness will feast with your flesh. Survive until the arrival of the boat.

Explore and fetch the embers around the island, then feed them to the furnace inside the house. That will keep the light alive. ‘Cause light is your only hope.

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Gods Path

You are in front of a monitor and you can only interact with the gears at the base of the monitor. Your task is to help this human being, decipher the codes of the cipher and help him find his way back home.

Game realized during the Global Game Jam with some friends the theme of GGJ21 was “Lost & Found” and this was our game

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Dungeon Escape

Dungeon Escape is a mobile game made for Android smartphones during my apprenticeship in GameDevHQ. 

Dungeon Escape is a 2D side-scrolling game; The hero has to survive hai monsters, collect diamonds and find the key, to escape from the crypt he is in. 

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Great Fleece

The Great Fleece, a project made with the guys at GameDevHQ during my apprenticeship.

Using a point-and-click motion system, you have to get past guards and security cameras to escape after yet another robbery. 

The game is made using different game chambers controlled through Unity’s Cinemachine. It alternates between gameplay moments and cinematics with good or bad endings. 

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Galaxy Shooter

Galaxy Shooter is my first game made with GameDevHQ. 

Great classic, as simple as it is fun. Survive in space, facing waves of enemy ships, and defeat the mother ship to salt the galaxy. 

Beware of ammo, it’s limited, but don’t worry thanks to power-ups you can refill and unlock special attacks.